A Venipede Stampede! Summary And Review

By JC

Hey guys! I’ll be summarizing and reviewing the 22nd episode—A Venipede Stampede—of Pokemon Black and White. The episode starts off with Team Rocket, Pierce, and Dr. Zager inside their blimp examining the meteonite. It glows yellow as it gives off strong pulses of electricity. The introduction song plays and our heroes have finally arrived at Castelia City. Iris and Cilan take in the scenery and recommend that they go to Castelia Cone for some sweets. Ash, with a determined look on his face, intervenes to head to the Castelia Gym first. They take walk through the city and bump into Burgh who is looking worriedly at a tree. He says that the bug Pokemon are behaving strangely and that he must attend to them before he can battle. They head over to Castelia Cone, but are disappointed to see that it is closed. Pikachu notices a weird-looking manhole and the group decides to go down it.

They go farther down the sewers when they spot a Venipede trapped inside a pipe. Ash finds it and wants to pull it out, but Burgh warns that he may get poisoned due to its ability, Poison Point. All of a sudden, he pulls it out and the startled Venipede uses Screech in fear. He tries to calm it down and eventually earns its trust, but is poisoned in the process. Cilan whips up an antidote and cures him as well as using a potion on their new bug friend. Iris also helps out by giving it a delicious Oran Berry. Moments later, they are startled to find a huge herd of Venipede crawling through the sewers. The herd angrily attacks them and they are forced to run. They resurface, only to find that the Venipede colony is attacking the entire city. Officer Joy arrives on the scene and tells our heroes to get out of the city and that Professor Juniper is looking into the disaster. An explosion occurs in the distance at the Pokemon Center and they decide to go there. Several trainers defend the Pokemon Center, including Trip, who sends out Lampent. It along with Pignite, Darmanitan, and Pansear proceed to use Flamethrower on the massive colony. Ash intercedes and gets in an argument with Trip. The mayor arrives and allows Ash, Iris, and Cilan to help Burgh in his plan to gather all the Venipede in Central Plaza.

The group goes to the city and Burgh attempts to reason with the leader, but Trip follows them and tries to knock it out. Ash takes a hit for the leader which prompts the injured one to vouch for him. The Audino he requested for arrives with Nurse Joy and proceeds to heal the colony. Burgh then takes out his flute and plays a melody that attracts the colony to follow him. The others are assigned to assist with any stragglers. For this task, Ash sends out Pidove, Axew helps, and so does Pansage. Even Trip helps out and in doing so, possibly motivated Pidove to evolve.

Professor Juniper and her team locate an unknown energy source centering at the Desert Resort. Ominous music plays as the scene switches to Giovanni in a jet. The day turns to night and everyone successfully gets the Venipede colony into the Central Plaza. The mayor and the townspeople express their thanks. Juniper arrives via plane and explains her findings to the others. She heads out to the Desert Resort to investigate. The end.
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Pittsburgh, PA Battle Roads Report #2

By Kohrok

Hey, it’s time for another tournament report with Kohrok! This time, we have a slightly better outlook than last week. So we were at my local league where I judge, lead league, and help out. It’s also pretty much the only active league Western PA, so we’re pretty proud of that. If anyone’s interested in joining, just e-mail us at MurrysvillePokemonLeague@gmail.com

Murrysville, PA Battle Roads Spring

June 4, 2011

So, today I decided to bail on the VileGar from last week. Losing every game (basically) was pretty poor, and I wasn’t looking forward to more losses. So I switched to my Luxray/Garchomp deck from State Championships, tossed in some Sableye to block the donk, and got set to go. Oh, and Hoolon Mike had graduated this past month, so I gave him a Flareon EX as a graduation present because he’s an awesome person.

I got to the site early, helped AJ set up, talked to people, made some trades, and at 11:15, the event started. We had less than 10 Juniors and Seniors, but we had 14 Masters, meaning 4 rounds, top 2. This would end up coming to bite me later on.
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The Top 5 Cards of Black and White: Playability

By Kenny Wisdom

Hey folks, Kenny Wisdom here again, this time I’ll be talking about the top 5 most playable cards in the new English Black and White set. Note that I’m talking purely about their viability in tournaments, and not how the card art looks or how much I like the Pokemon, or anything of that sort. Next week I’ll be bringing a similar article focusing on the top 5 cards with the best art in the set, but for now I’m purely looking at power level.

It’s also important to note that I’m not counting re-prints in my estimation. Pokemon Communication is certainly a fantastic card, but it’s not new to this set, and therefore not eligible to be included on this list. Without further ado, let’s begin.
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